WORKS

 

 

Since IMA’s foundation, 20 years ago, he has successfully translated user-centered research into interfaces for a wide range of products over 50 countries. Also, he has spent over two decades designing projects witch have helped interchanges educational and professional, focus on standards-driven sound Serious Games with Math, Art and Technology for Learning and Human Development.

 

 

 

Here we have some developed works in these years of sucess ...

 

 

 
 
 
   
 
   
 
   
     
   
 
   
     
 
     M

PALESTRA

 

 

 

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Informação sobre a PALESTRA

 
     
 

Inovation and Technology

 

Museum of Image and Sound in Sao Paulo - System Strategic;
ABRH / RJ - Innovation and Technology in Training People;
Brazil Vehicles - Innovation and Technology Analysis in Perceptual imagery;
MundoLinden.Net - Second Life Brazil / Strategic Systems;
Systems in Brazil and abroad / Basic Education and Higher Education;
Conference on Quaternion and Virtual Reality Systems at UNESP-Rio Claro;
Applied Computer Art - Affective Computing - Immersive Environments.
 

 

Social Projects:

 

Workshop of Games - 2008/2009/2010

The Math to Develop Games and CAVEs in the Classroon - 2010

The Romance of Mathematics and Art; - 2005/2008/2007

 

 

Lectures, Conferences and Workshops:

Innovation and Technology;

Didactical Transposition - A challenge for the Experiential Education and PBL;
Virtual Reality Systems Applied to Education;
The Interdependence between Technology and Human Being;
The Romance of Mathematics and Art;
Encounters with Educational Technology;
Teaching Methods in Immersion Environments;

Mathematical Education in Science and Tchnology - Simulation and Games;

Games in Learning and What is the Serious Games in the Classroon and Corporate;
Virtual Learning Environments - Second Life and Wonderland Project, Slactions;
Workshop on Planning and Production Games with Free Software;
The World of Games and Applications in Education and Training of Persons;
Applying Mathematics and Physics in the Production of Digital Games and Film;
Cognitive Science - A Reflection on Possibilities and the Future of Learning
Visual and Technological Education - A New Challenge for Children and Teachers;
Workshop on "Processing Software" to Artists and Architects

 

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