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Inovation and Technology
Museum of Image and Sound in Sao Paulo - System Strategic;
ABRH / RJ - Innovation and
Technology in Training People;
Brazil Vehicles - Innovation
and Technology Analysis in Perceptual imagery;
MundoLinden.Net -
Second Life Brazil / Strategic Systems;
Systems in Brazil and abroad / Basic
Education and
Higher Education;
Conference on Quaternion and Virtual
Reality Systems at UNESP-Rio Claro;
Applied Computer
Art - Affective
Computing - Immersive Environments.
Social Projects:
Workshop of Games - 2008/2009/2010
The Math to
Develop Games and CAVEs in the Classroon
- 2010
The Romance of Mathematics and Art;
- 2005/2008/2007
Lectures, Conferences and Workshops:
Innovation
and Technology;
Didactical Transposition - A challenge for the
Experiential Education and PBL;
Virtual Reality Systems Applied to Education;
The Interdependence between Technology and Human
Being;
The Romance of Mathematics and Art;
Encounters with Educational Technology;
Teaching Methods in Immersion Environments;
Mathematical Education in Science and Tchnology
- Simulation and Games;
Games in Learning and What is the Serious Games
in the Classroon and Corporate;
Virtual Learning Environments - Second Life and
Wonderland Project, Slactions;
Workshop on Planning and Production Games with
Free Software;
The World of Games and Applications in Education
and Training of Persons;
Applying Mathematics and Physics in the
Production of Digital Games and Film;
Cognitive Science - A Reflection on
Possibilities and the Future of Learning
Visual and Technological Education - A New
Challenge for Children and Teachers;
Workshop on "Processing Software" to Artists and
Architects
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